GitHub

Greg Ives

Designer & Developer

A Bit About Me

I'm a Computer Science student at the University of Sheffield. My experience spans many disciplines, however my main areas of interest lie within cyber security and web applications. Since starting university, hackathons have been a big part of my life, teaching me essential practical skills in addition to those covered on my course. Other than staring at a screen, I enjoy playing the trumpet and piano, as well as sports such as ultimate frisbee, mountain biking, unicycling and bodyboarding.

Cyber Security

Cyber Security

In Summers 2017 & 2018 I completed a competitive 10-week internship in Cyber Security, learning about ethical hacking, networks, low level OS, secure coding and web application vulnerabilities. A small side project I worked on was Stegaphoto, an easy-to-use web app to hide files inside images.

Hackathons

Hackathons

Hackathons are a great environment in which to learn new technologies, from a new programming language to creating an Alexa skill. I am a passionate advocate of hackathons and became President of HackSheffield in November 2017, running one of the largest hackathons in the UK.

Web Design

Web Design

Since I started web design at a young age, I have experimented with many different web technologies. My main experience lies in HTML, CSS and JavaScript, creating websites focused on user experience and design. I now create reactive web applications using Vue.js, alongside Node.js, Rails or Flask for the back-end of the system.

Android Apps

Android Apps

I made my first Android app aged 14. I brought my coding and design skills together to create icon packs for custom launchers. The second icon pack I created, Squircle, went viral upon release and has now been downloaded more than 200,000 times, with 5,000 reviews. I continue to develop for Android in hackathons.

3D Design

3D Design

Another passion of mine is 3D design. I use Blender's Cycles render engine to create 3D models for still renders, animation or for use in game development. I also enjoy using Blender's physics engine for particle and fluid simulation. You can see some of my work on Bēhance and YouTube.

Material Design

Material Design

I create promotional material for apps and websites; most of my work revolves around the Material Design language, announced by Google in 2014. I collaborated with other designers in the community, as well as Googlers, to iron out any discrepancies within the guidelines. I contributed to the open source Material Icons library.

Say Hello

I'm always up for learning new things and exploring new opportunities. If you'd like to have chat, feel free to send me an email or find me on social media!

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